- #Tf2 randomizer mod install#
- #Tf2 randomizer mod mod#
- #Tf2 randomizer mod update#
- #Tf2 randomizer mod mods#
Thanks! TF2x10 is maintained by 50DKP and the TF2x10 group. If you are having any issues with the plugin itself, please post in the AlliedModders thread instead of contacting anyone on the x10 team individually so we can better help you. Place all three folders in your addons/sourcemod/ folder.
#Tf2 randomizer mod install#
loading into trie) :p Install Instructions
#Tf2 randomizer mod mod#
UltiMario - creating the mod and weapon attributesįlaminSarge - for putting up with me and for some code examples I took (e.g. Isatis - overhaul, implementing TF2Attributes and pretty much 90% of what you see in the sourceĭark Skript - bugfixing, additional support InvisGhost - original x10 plugin to complement the tf2items txt In my bitbucket, there's a very unstable randomizer in it that you can try out, but I'd much rather get it to where the x10 plugin can take over stuff without needing to modify the actual plugin.
#Tf2 randomizer mod mods#
There may be one or two other game mods that will not ever work with x10, and that is fine. TF2x10's goal is for 100% compatibility with game mods. Please, NEVER touch as that will be updated as Valve sends out weapon attribute changes, and it's so much easier to load a "mod" so you don't have to go through the hassle of modifying things. See and how things are done if you want a good example. Note that in your file, the first line should be what you named your file. Things in this file will cancel out things in the default. An example of this is, which is manually loaded on map change by a VSH/FF2 x10 server I run. The TF2x10 weapon plugin also includes rudimentary tf2items-esque coded weapon mods that will allow you to load different weapon attributes than what will be loaded from the main default file. ModsĪll TF2x10 weapon stats are placed in in the configs folder. if the file is named then you will do sm_tf2x10_setmod myweaponstuffs. Useful if you're testing out attributes on-the-fly. See below.Ĭlears the x10 weapon trie cache and loads. Gets the current "mod" that is loaded over the default x10 weapons. 1 to disable.ġ allows bots (MvM or not) to receive TF2x10 weapons, 0 disables this. The number of heads before head scaling stops growing their head. Tf2x10_headscalingcap (float, default 6.0): 0 = disable, 1 = enable.Įnable any decapitation weapon (eyelander etc) to grow their head as they gain heads. Number of crits after Manmelter extinguishes player. Number of crits after Frontier kill or for buildings. Number of crits after successful sap with Diamondback equipped.
#Tf2 randomizer mod update#
Tells updater.smx to automatically update this plugin.
Highly recommended, but you can compile without the updater requirement if you so wish.
This is to ensure the server gets fast, timely updates to weapon attributes and any possible SourceMod plugin additions we have to complement the update. Join our group for a list of servers running the latest and greatest: Requirementsįor the Updater bit: there will be times where Valve may change weapon attributes or add new ones. Everything about that (un)balanced goodness that you can run on your own TF2 server. It's in the name! All weapon stats multipled by 10. tar.gz Multiply A Weapon Stats by 10: The Plugin TF2x10 TF2x10 Multiply a Weapon's Stats by 10! View on GitHub Download.